Explain the block diagram of 8086 microprocessor.
The following diagram depicts the
architecture of a 8086 Microprocessor
8086 Microprocessor is divided into
two functional units, i.e., EU (Execution Unit) and BIU (Bus Inter face Unit).
EU
(Execution Unit): Execution unit gives instructions to BIU
stating from where to fetch the data and then decode and execute those
instructions. Its function is to control operations on data using the
instruction decoder & ALU. EU has no direct connection with, system buses
as shown in the above figure, it performs operations over data through BIU.
Let us now discuss the functional
parts of 8086 microprocessors.
ALU:
It
handles all arithmetic and logical operations, like +, -, x, /, OR, AND, NOT
operations.
Flag
Register: It is a 16-bit register that behaves like a flip-flop,
i.e. it changes its status according to the result stored in the accumulator.
It has 9 flags and they are divided into 2 groups - Conditional Flags and
Control Flags.
Conditional
Flags: It represents the result of the last arithmetic or
logical instruction executed. Following is the list of conditional flags –
(i) Carry flag: This flag indicates an
overflow condition for arithmetic operations.
(ii)
Auxiliary flag: When an operation is performed at ALU, it
results in a carry/barrow from lower nibble (i.e. D0 - D3) to upper nibble
(i.e. D4 - D7), then this flag is set, i.e. carry given by D3 bit to D4 is AF
flag. The processor uses this flag to perform binary to BCD conversion.
(iii)
Parity flag: This flag is used to indicate the parity
of the result, i.e. when the lower order 8-bits of the result contains even
number of 1’s, then the Parity Flag is set. For odd number of 1’s, the Parity
Flag is reset.
(iv)
Zero flag: This flag is set to 1 when the result of arithmetic
or logical operation is zero else it is set to 0.
(v)
Sign flag: This flag holds the sign of the result, i.e. when the
result of the operation is negative, then the sign flag is set to 1 else set to
0.
(vi)
Overflow flag: This flag represents the result when the
system capacity is exceeded.
Control
Flags: Control flags controls the operations of the execution
unit. Following is the list of control flags -
(i)
Trap flag: It is used for single step control and allows the user
to execute one instruction at a time for debugging. If it is set, then the
program can be run in a single step mode.
(ii)
Interrupt flag: It is an interrupt enable/disable flag,
i.e. used to allow/prohibit the interruption of a program. It is set to 1 for
interrupt enabled condition and set to 0 for interrupt disabled condition.
(iii) Direction flag: It is used in string
operation. As the name suggests when it is set then string bytes are accessed
from the higher memory address to the lower memory address and vice-a-versa.
General
purpose register: There are 8 general purpose registers,
i.e. AH, AL, BH, BL, CH, CL, DH, and DL. These registers can be used
individually to store 8-bit data and can be used in pairs to store 16-bit data.
The valid register pairs are AH and AL, BH and BL, CH and CL, and DH and DL. It
is referred to the AX, BX, CX, and DX respectively.
(i)
AX register: It is also known as accumulator register.
It is used to store operands for arithmetic operations.
(ii)
BX register: It is used as a base register. It is used
to store the starting base address of the memory area within the data segment.
(iii)
CK register: It is referred to as counter. It is used
in loop instruction to store the loop counter.
(iv)
DX register: This register is used to hold I/O port
address for I/O instruction.
Stack
pointer register: It is a 16-bit register, which holds the
address from the start of the segment to the memory location, where a word was
most recently stored on the stack.
BIU
(Bus Interface Unit): BIU takes care of all data and
addresses transfers on the buses for the EU like sending addresses, fetching
instructions from the memory, reading data from the ports and the memory as
well as writing data to the ports and the memory. EU has no direction
connection with System Buses so this is possible with the BIU. EU and BIU are
connected with the Internal Bus.
It has the following functional parts
–
Instruction
queue: BIU contains the instruction queue. BIU gets up to 6
bytes of next instructions and stores them in the instruction queue. When EU
executes instructions and is ready for its next instruction, then it simply
reads the instruction from this instruction queue resulting in increased
execution speed. Fetching the next instruction while the current instruction
executes is called pipelining.
Segment
register: BIU has 4 segment buses, i.e. CS, DS, SS & ES. It
holds the addresses of instructions and data in memory, which are used by the
processor to access memory locations it also contains 1 pointer register IP,
which holds the address of the next instruction to executed by the EU.
(i) CS: It stands for Code Segment it is
used for addressing a memory location in the code segment of the memory, where
the executable program is stored.
(ii)
DS:
It stands for Data Segment. It consists of data used by the program and is
accessed in the data segment by an offset address or the content of other
register that holds the offset address.
(iii)
SS:
It stands for Stack Segment. It handles memory to store data and addresses
during execution.
(iii)
ES:
It stands for Extra Segment. ES is additional data segment, which is used by
the string to hold the extra destination data.
Instruction
pointer: It is a 16-bit register used to hold the address of
the next instruction to be executed.
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